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NullEngine
setIntArray4 method
setIntArray4 method
dark_mode
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setIntArray4
method
bool
setIntArray4
(
UniformLocation
uniform
,
Int32List
array
)
override
Implementation
external
bool
setIntArray4(UniformLocation uniform, Int32List array);
babylon_dart package
documentation
babylon_dart
NullEngine
setIntArray4 method
NullEngine class
Constructors
NullEngine
Properties
activeView
alphaState
bindBuffer
canvasTabIndex
cullBackFaces
currentViewport
customAnimationFrameRequester
depthCullingState
description
disableManifestCheck
disablePerformanceMonitorInBackground
disableUniformBuffers
disableVertexArrayObjects
doNotHandleContextLost
emptyCubeTexture
emptyTexture
emptyTexture2DArray
emptyTexture3D
enableOfflineSupport
enableUnpackFlipYCached
forcePOTTextures
hashCode
HasMajorPerformanceCaveat
hostInformation
inputElement
Instances
isFullscreen
isInVRExclusivePointerMode
isPointerLock
isStencilEnable
IsSupported
LastCreatedEngine
LastCreatedScene
loadingScreen
loadingUIBackgroundColor
loadingUIText
needPOTTextures
NpmPackage
onAfterShaderCompilationObservable
onBeforeShaderCompilationObservable
onBeforeTextureInitObservable
onBeginFrameObservable
onCanvasBlurObservable
onCanvasFocusObservable
onCanvasPointerOutObservable
onContextLostObservable
onContextRestoredObservable
onEndFrameObservable
onNewSceneAddedObservable
onResizeObservable
onVRDisplayChangedObservable
onVRRequestPresentComplete
onVRRequestPresentStart
performanceMonitor
postProcesses
premultipliedAlpha
preventCacheWipeBetweenFrames
renderEvenInBackground
runtimeType
scenes
ShadersRepository
stencilState
supportsUniformBuffers
textureFormatInUse
texturesSupported
useReverseDepthBuffer
validateShaderPrograms
Version
views
vrPresentationAttributes
webGLVersion
Methods
applyStates
areAllEffectsReady
beginFrame
beginOcclusionQuery
beginTransformFeedback
bindArrayBuffer
bindAttachments
bindBuffers
bindBuffersDirectly
bindFramebuffer
bindInstancesBuffer
bindMultiviewFramebuffer
bindSamplers
bindTransformFeedback
bindTransformFeedbackBuffer
bindUniformBlock
bindUniformBuffer
bindUniformBufferBase
bindVertexArrayObject
buildTextureLayout
cacheStencilState
clear
clearInternalTexturesCache
createCubeTexture
createDepthStencilTexture
createDynamicTexture
createDynamicUniformBuffer
createDynamicVertexBuffer
createEffect
createEffectForParticles
createIndexBuffer
createInstancesBuffer
createMultipleRenderTarget
createMultiviewRenderTargetTexture
createPipelineContext
createPrefilteredCubeTexture
createQuery
createRawCubeTexture
createRawShaderProgram
createRawTexture
createRawTexture2DArray
createRawTexture3D
createRenderTargetCubeTexture
createRenderTargetTexture
createShaderProgram
createTexture
createTransformFeedback
createUniformBuffer
createVertexBuffer
deleteInstancesBuffer
deleteQuery
deleteTransformFeedback
disableAttributeByIndex
disableInstanceAttribute
disableInstanceAttributeByName
disableScissor
disableVR
displayLoadingUI
dispose
draw
drawArraysType
drawElementsType
drawPointClouds
drawUnIndexed
enableEffect
enableScissor
enableVR
endFrame
endOcclusionQuery
endTransformFeedback
enterFullscreen
enterPointerlock
exitFullscreen
exitPointerlock
flushFramebuffer
generateMipMapsForCubemap
getAlphaEquation
getAlphaMode
getAspectRatio
getAttributes
getCaps
getClassName
getColorWrite
getDeltaTime
getDepthFunction
getDepthWrite
getError
getFps
getFragmentShaderSource
getHardwareScalingLevel
getHostDocument
getHostWindow
getInputElement
getInputElementClientRect
getLoadedTexturesCache
getLockstepMaxSteps
getQueryResult
getRenderHeight
getRenderingCanvas
getRenderingCanvasClientRect
getRenderWidth
getScreenAspectRatio
getStencilBuffer
getStencilFunction
getStencilFunctionMask
getStencilFunctionReference
getStencilMask
getStencilOperationDepthFail
getStencilOperationFail
getStencilOperationPass
getTimeStep
getUniforms
getVertexShaderSource
getVRDevice
getZOffset
hideLoadingUI
initWebVR
initWebVRAsync
isDeterministicLockStep
isQueryResultAvailable
isVRDevicePresent
isVRPresenting
noSuchMethod
readPixels
recordVertexArrayObject
registerView
releaseEffects
releaseVertexArrayObject
resetTextureCache
resize
restoreDefaultFramebuffer
restoreSingleAttachment
restoreStencilState
runRenderLoop
scissorClear
setAlphaConstants
setAlphaEquation
setAlphaMode
setArray
setArray2
setArray3
setArray4
setBool
setColorWrite
setCompressedTextureExclusions
setDepthBuffer
setDepthFunction
setDepthFunctionToGreater
setDepthFunctionToGreaterOrEqual
setDepthFunctionToLess
setDepthFunctionToLessOrEqual
setDepthStencilTexture
setDepthWrite
setDirectViewport
setDitheringState
setFloat
setFloat2
setFloat3
setFloat4
setFloatArray
setFloatArray2
setFloatArray3
setFloatArray4
setHardwareScalingLevel
setInt
setIntArray
setIntArray2
setIntArray3
setIntArray4
setMatrices
setMatrix2x2
setMatrix3x3
setRasterizerState
setSize
setState
setStencilBuffer
setStencilFunction
setStencilFunctionMask
setStencilFunctionReference
setStencilMask
setStencilOperationDepthFail
setStencilOperationFail
setStencilOperationPass
setTexture
setTextureArray
setTextureFormatToUse
setTextureFromPostProcess
setTextureFromPostProcessOutput
setTranformFeedbackVaryings
setViewport
setZOffset
stopRenderLoop
switchFullscreen
toString
unbindAllAttributes
unbindAllTextures
unBindFramebuffer
unbindInstanceAttributes
unBindMultiColorAttachmentFramebuffer
unRegisterView
updateAndBindInstancesBuffer
updateArrayBuffer
updateDynamicIndexBuffer
updateDynamicTexture
updateDynamicVertexBuffer
updateMultipleRenderTargetTextureSampleCount
updateRawCubeTexture
updateRawTexture
updateRawTexture2DArray
updateRawTexture3D
updateRenderTargetTextureSampleCount
updateTextureComparisonFunction
updateTextureData
updateTextureSamplingMode
updateTextureWrappingMode
updateUniformBuffer
updateVideoTexture
wipeCaches
Operators
operator ==