applyDisplacementMapFromBuffer method

Mesh applyDisplacementMapFromBuffer(
  1. Uint8List buffer,
  2. num heightMapWidth,
  3. num heightMapHeight,
  4. num minHeight,
  5. num maxHeight, [
  6. Vector2 uvOffset,
  7. Vector2 uvScale,
  8. bool forceUpdate,
])

Implementation

external Mesh applyDisplacementMapFromBuffer(Uint8List buffer, num heightMapWidth, num heightMapHeight, num minHeight, num maxHeight, [Vector2 uvOffset, Vector2 uvScale, bool forceUpdate]);