CreateRibbon static method
Implementation
external static Mesh CreateRibbon(String name, List<Vector3> pathArray, bool closeArray, bool closePath, num offset, [Scene scene, bool updatable, num sideOrientation, Mesh instance]);
external static Mesh CreateRibbon(String name, List<Vector3> pathArray, bool closeArray, bool closePath, num offset, [Scene scene, bool updatable, num sideOrientation, Mesh instance]);