CreateRibbon static method

Mesh CreateRibbon(
  1. String name,
  2. List<Vector3> pathArray,
  3. bool closeArray,
  4. bool closePath,
  5. num offset, [
  6. Scene scene,
  7. bool updatable,
  8. num sideOrientation,
  9. Mesh instance,
])

Implementation

external static Mesh CreateRibbon(String name, List<Vector3> pathArray, bool closeArray, bool closePath, num offset, [Scene scene, bool updatable, num sideOrientation, Mesh instance]);