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AbstractMesh
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babylon_dart package
documentation
babylon_dart
AbstractMesh
facetNb property
AbstractMesh class
Constructors
AbstractMesh
args
Properties
absolutePosition
absoluteRotationQuaternion
absoluteScaling
actionManager
alphaIndex
alwaysSelectAsActiveMesh
animations
applyFog
behaviors
billboardMode
BILLBOARDMODE_ALL
BILLBOARDMODE_NONE
BILLBOARDMODE_USE_POSITION
BILLBOARDMODE_X
BILLBOARDMODE_Y
BILLBOARDMODE_Z
checkCollisions
collisionGroup
collisionMask
collisionResponse
computeBonesUsingShaders
cullingStrategy
definedFacingForward
doNotSerialize
doNotSyncBoundingInfo
edgesColor
edgesWidth
ellipsoid
ellipsoidOffset
enablePointerMoveEvents
facetDepthSortFrom
facetNb
forward
hashCode
hasInstances
hasThinInstances
hasVertexAlpha
id
ignoreNonUniformScaling
infiniteDistance
isAnInstance
isBlocked
isBlocker
isFacetDataEnabled
isOccluded
isOcclusionQueryInProgress
isPickable
isVisible
isWorldMatrixFrozen
layerMask
lightSources
material
metadata
mustDepthSortFacets
name
nonUniformScaling
numBoneInfluencers
occlusionQueryAlgorithmType
occlusionRetryCount
occlusionType
onAfterWorldMatrixUpdateObservable
onCollide
onCollideObservable
onCollisionPositionChange
onCollisionPositionChangeObservable
onDispose
onDisposeObservable
onMaterialChangedObservable
onReady
onRebuildObservable
outlineColor
outlineWidth
overlayAlpha
overlayColor
parent
partitioningBBoxRatio
partitioningSubdivisions
physicsImpostor
position
preserveParentRotationForBillboard
receiveShadows
reIntegrateRotationIntoRotationQuaternion
renderingGroupId
renderOutline
renderOverlay
reservedDataStore
right
rotation
rotationQuaternion
runtimeType
scaling
scalingDeterminant
showBoundingBox
showSubMeshesBoundingBox
skeleton
state
subMeshes
surroundingMeshes
uniqueId
up
useBones
useOctreeForCollisions
useOctreeForPicking
useOctreeForRenderingSelection
useVertexColors
visibility
worldMatrixFromCache
Methods
addBehavior
addChild
addRotation
alignWithNormal
applyImpulse
attachToBone
calcMovePOV
calcRotatePOV
clone
computeWorldMatrix
createAnimationRange
createNormals
deleteAnimationRange
detachFromBone
disableEdgesRendering
disableFacetData
dispose
enableEdgesRendering
freezeWorldMatrix
getAbsolutePivotPoint
getAbsolutePivotPointToRef
getAbsolutePosition
getAnimationByName
getBehaviorByName
getBoundingInfo
getChildMeshes
getChildren
getChildTransformNodes
getClassName
getClosestFacetAtCoordinates
getClosestFacetAtLocalCoordinates
getConnectedParticleSystems
getDescendants
getDirection
getDirectionToRef
getDistanceToCamera
getEngine
getFacetDataParameters
getFacetLocalNormals
getFacetLocalPartitioning
getFacetLocalPositions
getFacetNormal
getFacetNormalToRef
getFacetPosition
getFacetPositionToRef
getFacetsAtLocalCoordinates
getIndices
getLOD
getPhysicsImpostor
getPivotMatrix
getPivotPoint
getPivotPointToRef
getPoseMatrix
getPositionExpressedInLocalSpace
getPositionInCameraSpace
getScene
getTotalIndices
getTotalVertices
getVerticesData
getWorldMatrix
instantiateHierarchy
intersectsPoint
isCompletelyInFrustum
isDescendantOf
isDisposed
isEnabled
isInFrustum
isReady
isSynchronized
isSynchronizedWithParent
isVerticesDataPresent
locallyTranslate
lookAt
markAsDirty
movePOV
moveWithCollisions
normalizeToUnitCube
noSuchMethod
refreshBoundingInfo
registerAfterWorldMatrixUpdate
releaseSubMeshes
removeBehavior
removeChild
resetLocalMatrix
rotate
rotateAround
rotatePOV
serialize
serializeAnimationRanges
setAbsolutePosition
setBoundingInfo
setDirection
setEnabled
setIndices
setParent
setPhysicsLinkWith
setPivotMatrix
setPivotPoint
setPositionWithLocalVector
setPreTransformMatrix
setVerticesData
toString
translate
unfreezeWorldMatrix
unregisterAfterWorldMatrixUpdate
updateCache
updateFacetData
updateIndices
updatePoseMatrix
updateVerticesData
Operators
operator ==
Static properties
CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY
CULLINGSTRATEGY_OPTIMISTIC_INCLUSION
CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY
CULLINGSTRATEGY_STANDARD
OCCLUSION_ALGORITHM_TYPE_ACCURATE
OCCLUSION_ALGORITHM_TYPE_CONSERVATIVE
OCCLUSION_TYPE_NONE
OCCLUSION_TYPE_OPTIMISTIC
OCCLUSION_TYPE_STRICT