createCubeTexture method

InternalTexture createCubeTexture(
  1. String rootUrl,
  2. Scene scene,
  3. List<String> files,
  4. dynamic noMipmap,
  5. void onLoad(
    1. dynamic data
    ),
  6. void onError(
    1. String message,
    2. dynamic exception
    ),
  7. dynamic format,
  8. dynamic forcedExtension,
  9. bool createPolynomials,
  10. num lodScale,
  11. num lodOffset,
  12. InternalTexture fallback,
  13. dynamic loaderOptions,
)

Implementation

external InternalTexture createCubeTexture(String rootUrl, Scene scene, List<String> files, dynamic noMipmap, void Function(dynamic data) onLoad, void Function(String message, dynamic exception) onError, dynamic format, dynamic forcedExtension, bool createPolynomials, num lodScale, num lodOffset, InternalTexture fallback, dynamic loaderOptions);