LoadFromDataString static method

Texture LoadFromDataString(
  1. String name,
  2. dynamic buffer,
  3. Scene scene, [
  4. bool deleteBuffer,
  5. bool noMipmap,
  6. bool invertY,
  7. num samplingMode,
  8. void onLoad(),
  9. void onError(
    1. String message,
    2. dynamic exception
    ),
  10. num format,
])

Implementation

external static Texture LoadFromDataString(String name, dynamic buffer, Scene scene, [bool deleteBuffer, bool noMipmap, bool invertY, num samplingMode, void Function() onLoad, void Function(String message, dynamic exception) onError, num format]);