SceneLoaderSuccessCallback typedef

SceneLoaderSuccessCallback = void Function(List<AbstractMesh> meshes, List<IParticleSystem> particleSystems, List<Skeleton> skeletons, List<AnimationGroup> animationGroups, List<TransformNode> transformNodes, List<Geometry> geometries, List<Light> lights)

Implementation

typedef SceneLoaderSuccessCallback = void Function(List<AbstractMesh> meshes, List<IParticleSystem> particleSystems, List<Skeleton> skeletons, List<AnimationGroup> animationGroups, List<TransformNode> transformNodes, List<Geometry> geometries, List<Light> lights);