RenderTargetTexture.args constructor
RenderTargetTexture.args(])
Implementation
external RenderTargetTexture.args(String name, dynamic size, Scene scene, [bool generateMipMaps, bool doNotChangeAspectRatio, num type, bool isCube, num samplingMode, bool generateDepthBuffer, bool generateStencilBuffer, bool isMulti, num format, bool delayAllocation]);