RenderTargetTexture.args constructor

RenderTargetTexture.args(
  1. String name,
  2. dynamic size,
  3. Scene scene, [
  4. bool generateMipMaps,
  5. bool doNotChangeAspectRatio,
  6. num type,
  7. bool isCube,
  8. num samplingMode,
  9. bool generateDepthBuffer,
  10. bool generateStencilBuffer,
  11. bool isMulti,
  12. num format,
  13. bool delayAllocation,
])

Implementation

external RenderTargetTexture.args(String name, dynamic size, Scene scene, [bool generateMipMaps, bool doNotChangeAspectRatio, num type, bool isCube, num samplingMode, bool generateDepthBuffer, bool generateStencilBuffer, bool isMulti, num format, bool delayAllocation]);