unregisterOnPhysicsCollide method

void unregisterOnPhysicsCollide(
  1. dynamic collideAgainst,
  2. void func(
    1. PhysicsImpostor collider,
    2. dynamic collidedAgainst
    )
)

Implementation

external void unregisterOnPhysicsCollide(dynamic collideAgainst, void Function(PhysicsImpostor collider, dynamic collidedAgainst) func);