bindFramebuffer method
void
bindFramebuffer(
- InternalTexture texture, [
- num faceIndex,
- num requiredWidth,
- num requiredHeight,
- bool forceFullscreenViewport,
- num lodLevel,
- num layer,
override
Implementation
external void bindFramebuffer(InternalTexture texture, [num faceIndex, num requiredWidth, num requiredHeight, bool forceFullscreenViewport, num lodLevel, num layer]);