INavigationEnginePlugin class abstract
interface INavigationEnginePlugin
- Implementers
- Annotations
-
- @JS()
Constructors
Properties
Methods
-
computePath(
Vector3 start, Vector3 end) → List< Vector3> -
createCrowd(
num maxAgents, num maxAgentRadius, Scene scene) → ICrowd -
dispose(
) → void -
getClosestPoint(
Vector3 position) → Vector3 -
getClosestPointToRef(
Vector3 position, Vector3 result) → void -
getDefaultQueryExtent(
) → Vector3 -
getDefaultQueryExtentToRef(
Vector3 result) → void -
getMaximumSubStepCount(
) → num -
getRandomPointAround(
Vector3 position, num maxRadius) → Vector3 -
getRandomPointAroundToRef(
Vector3 position, num maxRadius, Vector3 result) → void -
getTimeStep(
) → num -
isSupported(
) → bool -
moveAlong(
Vector3 position, Vector3 destination) → Vector3 -
moveAlongToRef(
Vector3 position, Vector3 destination, Vector3 result) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
setDefaultQueryExtent(
Vector3 extent) → void -
setMaximumSubStepCount(
num newStepCount) → void -
setTimeStep(
num newTimeStep) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited