normalizeToUnitCube method

TransformNode normalizeToUnitCube([
  1. bool includeDescendants,
  2. bool ignoreRotation,
  3. bool predicate(
    1. AbstractMesh node
    )
])

Implementation

external TransformNode normalizeToUnitCube([bool includeDescendants, bool ignoreRotation, bool Function(AbstractMesh node) predicate]);