unprojectRayToRef method

void unprojectRayToRef(
  1. num sourceX,
  2. num sourceY,
  3. num viewportWidth,
  4. num viewportHeight,
  5. Matrix world,
  6. Matrix view,
  7. Matrix projection,
)

Implementation

external void unprojectRayToRef(num sourceX, num sourceY, num viewportWidth, num viewportHeight, Matrix world, Matrix view, Matrix projection);