directRender method

void directRender(
  1. List<PostProcess> postProcesses, [
  2. InternalTexture targetTexture,
  3. bool forceFullscreenViewport,
  4. num faceIndex,
  5. num lodLevel,
  6. bool doNotBindFrambuffer,
])

Implementation

external void directRender(List<PostProcess> postProcesses, [InternalTexture targetTexture, bool forceFullscreenViewport, num faceIndex, num lodLevel, bool doNotBindFrambuffer]);