EngineOptions constructor

EngineOptions({
  1. num limitDeviceRatio,
  2. bool autoEnableWebVR,
  3. bool disableWebGL2Support,
  4. bool audioEngine,
  5. bool deterministicLockstep,
  6. num lockstepMaxSteps,
  7. num timeStep,
  8. bool doNotHandleContextLost,
  9. bool doNotHandleTouchAction,
  10. bool useHighPrecisionFloats,
  11. bool xrCompatible,
  12. bool useHighPrecisionMatrix,
  13. bool failIfMajorPerformanceCaveat,
  14. bool alpha,
  15. bool antialias,
  16. bool depth,
  17. bool desynchronized,
  18. String powerPreference,
  19. bool premultipliedAlpha,
  20. bool preserveDrawingBuffer,
  21. bool stencil,
})

Implementation

external factory EngineOptions(
    {num limitDeviceRatio,
    bool autoEnableWebVR,
    bool disableWebGL2Support,
    bool audioEngine,
    bool deterministicLockstep,
    num lockstepMaxSteps,
    num timeStep,
    bool doNotHandleContextLost,
    bool doNotHandleTouchAction,
    bool useHighPrecisionFloats,
    bool xrCompatible,
    bool useHighPrecisionMatrix,
    bool failIfMajorPerformanceCaveat,
    bool alpha,
    bool antialias,
    bool depth,
    bool desynchronized,
    String powerPreference,
    bool premultipliedAlpha,
    bool preserveDrawingBuffer,
    bool stencil});