toBuild method

dynamic toBuild()

Implementation

toBuild() {
  return InkWell(
    onTap: _onTap,
    // void Function()? onDoubleTap,
    // void Function()? onLongPress;
    onTapDown: _onTapDown,
    onTapUp: _onTapUp,
    onTapCancel: _onTapCancel,
    onSecondaryTap: _onSecondaryTap,
    // void Function(TapUpDetails)? onSecondaryTapUp,
    // void Function(TapDownDetails)? onSecondaryTapDown,
    // void Function()? onSecondaryTapCancel,
    // void Function(bool)? onHighlightChanged,
    // void Function(bool)? onHover,
    // MouseCursor? mouseCursor,
    focusColor: _focusColor,
    hoverColor: _hoverColor,
    highlightColor: _highlightColor,
    // MaterialStateProperty<Color?>? overlayColor,
    splashColor: _splashColor,
    // InteractiveInkFeatureFactory? splashFactory,
    radius: _radius,
    borderRadius: _borderRadius,
    // ShapeBorder? customBorder,
    enableFeedback: _enableFeedback,
    excludeFromSemantics: _excludeFromSemantics,
    // FocusNode? focusNode,
    canRequestFocus: _canRequestFocus,
    // void Function(bool)? onFocusChange,
    autofocus: _autofocus,
    // MaterialStatesController? statesController,
    child: child,

  );
}