toBuild method
dynamic
toBuild()
Implementation
toBuild() {
return InkWell(
onTap: _onTap,
// void Function()? onDoubleTap,
// void Function()? onLongPress;
onTapDown: _onTapDown,
onTapUp: _onTapUp,
onTapCancel: _onTapCancel,
onSecondaryTap: _onSecondaryTap,
// void Function(TapUpDetails)? onSecondaryTapUp,
// void Function(TapDownDetails)? onSecondaryTapDown,
// void Function()? onSecondaryTapCancel,
// void Function(bool)? onHighlightChanged,
// void Function(bool)? onHover,
// MouseCursor? mouseCursor,
focusColor: _focusColor,
hoverColor: _hoverColor,
highlightColor: _highlightColor,
// MaterialStateProperty<Color?>? overlayColor,
splashColor: _splashColor,
// InteractiveInkFeatureFactory? splashFactory,
radius: _radius,
borderRadius: _borderRadius,
// ShapeBorder? customBorder,
enableFeedback: _enableFeedback,
excludeFromSemantics: _excludeFromSemantics,
// FocusNode? focusNode,
canRequestFocus: _canRequestFocus,
// void Function(bool)? onFocusChange,
autofocus: _autofocus,
// MaterialStatesController? statesController,
child: child,
);
}