RemixSettings class
Use Manual audio remixing (RemixSettings) to adjust audio levels for each audio channel in each output of your job. With audio remixing, you can output more or fewer audio channels than your input audio source provides.
Constructors
- RemixSettings({ChannelMapping? channelMapping, int? channelsIn, int? channelsOut})
-
RemixSettings.fromJson(Map<
String, dynamic> json) -
factory
Properties
- channelMapping → ChannelMapping?
-
Channel mapping (ChannelMapping) contains the group of fields that hold the
remixing value for each channel. Units are in dB. Acceptable values are
within the range from -60 (mute) through 6. A setting of 0 passes the input
channel unchanged to the output channel (no attenuation or amplification).
final
- channelsIn → int?
-
Specify the number of audio channels from your input that you want to use in
your output. With remixing, you might combine or split the data in these
channels, so the number of channels in your final output might be different.
final
- channelsOut → int?
-
Specify the number of channels in this output after remixing. Valid values:
1, 2, 4, 6, 8... 64. (1 and even numbers to 64.)
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited