RemixSettings class

Use Manual audio remixing (RemixSettings) to adjust audio levels for each audio channel in each output of your job. With audio remixing, you can output more or fewer audio channels than your input audio source provides.

Constructors

RemixSettings({ChannelMapping? channelMapping, int? channelsIn, int? channelsOut})
RemixSettings.fromJson(Map<String, dynamic> json)
factory

Properties

channelMapping ChannelMapping?
Channel mapping (ChannelMapping) contains the group of fields that hold the remixing value for each channel. Units are in dB. Acceptable values are within the range from -60 (mute) through 6. A setting of 0 passes the input channel unchanged to the output channel (no attenuation or amplification).
final
channelsIn int?
Specify the number of audio channels from your input that you want to use in your output. With remixing, you might combine or split the data in these channels, so the number of channels in your final output might be different.
final
channelsOut int?
Specify the number of channels in this output after remixing. Valid values: 1, 2, 4, 6, 8... 64. (1 and even numbers to 64.)
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited