Av1Settings class
Required when you set Codec, under VideoDescription>CodecSettings to the value AV1.
Constructors
- Av1Settings({Av1AdaptiveQuantization? adaptiveQuantization, Av1FramerateControl? framerateControl, Av1FramerateConversionAlgorithm? framerateConversionAlgorithm, int? framerateDenominator, int? framerateNumerator, double? gopSize, int? maxBitrate, int? numberBFramesBetweenReferenceFrames, Av1QvbrSettings? qvbrSettings, Av1RateControlMode? rateControlMode, int? slices, Av1SpatialAdaptiveQuantization? spatialAdaptiveQuantization})
-
Av1Settings.fromJson(Map<
String, dynamic> json) -
factory
Properties
- adaptiveQuantization → Av1AdaptiveQuantization?
-
Specify the strength of any adaptive quantization filters that you enable.
The value that you choose here applies to Spatial adaptive quantization
(spatialAdaptiveQuantization).
final
- framerateControl → Av1FramerateControl?
-
If you are using the console, use the Framerate setting to specify the frame
rate for this output. If you want to keep the same frame rate as the input
video, choose Follow source. If you want to do frame rate conversion, choose
a frame rate from the dropdown list or choose Custom. The framerates shown
in the dropdown list are decimal approximations of fractions. If you choose
Custom, specify your frame rate as a fraction. If you are creating your
transcoding job specification as a JSON file without the console, use
FramerateControl to specify which value the service uses for the frame rate
for this output. Choose INITIALIZE_FROM_SOURCE if you want the service to
use the frame rate from the input. Choose SPECIFIED if you want the service
to use the frame rate you specify in the settings FramerateNumerator and
FramerateDenominator.
final
- framerateConversionAlgorithm → Av1FramerateConversionAlgorithm?
-
Choose the method that you want MediaConvert to use when increasing or
decreasing the frame rate. We recommend using drop duplicate
(DUPLICATE_DROP) for numerically simple conversions, such as 60 fps to 30
fps. For numerically complex conversions, you can use interpolate
(INTERPOLATE) to avoid stutter. This results in a smooth picture, but might
introduce undesirable video artifacts. For complex frame rate conversions,
especially if your source video has already been converted from its original
cadence, use FrameFormer (FRAMEFORMER) to do motion-compensated
interpolation. FrameFormer chooses the best conversion method frame by
frame. Note that using FrameFormer increases the transcoding time and incurs
a significant add-on cost.
final
- framerateDenominator → int?
-
When you use the API for transcode jobs that use frame rate conversion,
specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976
fps. Use FramerateDenominator to specify the denominator of this fraction.
In this example, use 1001 for the value of FramerateDenominator. When you
use the console for transcode jobs that use frame rate conversion, provide
the value as a decimal number for Framerate. In this example, specify
23.976.
final
- framerateNumerator → int?
-
When you use the API for transcode jobs that use frame rate conversion,
specify the frame rate as a fraction. For example, 24000 / 1001 = 23.976
fps. Use FramerateNumerator to specify the numerator of this fraction. In
this example, use 24000 for the value of FramerateNumerator. When you use
the console for transcode jobs that use frame rate conversion, provide the
value as a decimal number for Framerate. In this example, specify 23.976.
final
- gopSize → double?
-
Specify the GOP length (keyframe interval) in frames. With AV1, MediaConvert
doesn't support GOP length in seconds. This value must be greater than zero
and preferably equal to 1 + ((numberBFrames + 1) * x), where x is an integer
value.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- maxBitrate → int?
-
Maximum bitrate in bits/second. For example, enter five megabits per second
as 5000000. Required when Rate control mode is QVBR.
final
- numberBFramesBetweenReferenceFrames → int?
-
Specify the number of B-frames. With AV1, MediaConvert supports only 7 or
15.
final
- qvbrSettings → Av1QvbrSettings?
-
Settings for quality-defined variable bitrate encoding with the AV1 codec.
Required when you set Rate control mode to QVBR. Not valid when you set Rate
control mode to a value other than QVBR, or when you don't define Rate
control mode.
final
- rateControlMode → Av1RateControlMode?
-
'With AV1 outputs, for rate control mode, MediaConvert supports only
quality-defined variable bitrate (QVBR). You can''t use CBR or VBR.'
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- slices → int?
-
Specify the number of slices per picture. This value must be 1, 2, 4, 8, 16,
or 32. For progressive pictures, this value must be less than or equal to
the number of macroblock rows. For interlaced pictures, this value must be
less than or equal to half the number of macroblock rows.
final
- spatialAdaptiveQuantization → Av1SpatialAdaptiveQuantization?
-
Keep the default value, Enabled (ENABLED), to adjust quantization within
each frame based on spatial variation of content complexity. When you enable
this feature, the encoder uses fewer bits on areas that can sustain more
distortion with no noticeable visual degradation and uses more bits on areas
where any small distortion will be noticeable. For example, complex textured
blocks are encoded with fewer bits and smooth textured blocks are encoded
with more bits. Enabling this feature will almost always improve your video
quality. Note, though, that this feature doesn't take into account where the
viewer's attention is likely to be. If viewers are likely to be focusing
their attention on a part of the screen with a lot of complex texture, you
might choose to disable this feature. Related setting: When you enable
spatial adaptive quantization, set the value for Adaptive quantization
(adaptiveQuantization) depending on your content. For homogeneous content,
such as cartoons and video games, set it to Low. For content with a wider
variety of textures, set it to High or Higher.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited