Ac3Settings class
Required when you set (Codec) under (AudioDescriptions)>(CodecSettings) to the value AC3.
Constructors
- Ac3Settings({int? bitrate, Ac3BitstreamMode? bitstreamMode, Ac3CodingMode? codingMode, int? dialnorm, Ac3DynamicRangeCompressionProfile? dynamicRangeCompressionProfile, Ac3LfeFilter? lfeFilter, Ac3MetadataControl? metadataControl, int? sampleRate})
-
Ac3Settings.fromJson(Map<
String, dynamic> json) -
factory
Properties
- bitrate → int?
-
Specify the average bitrate in bits per second. Valid bitrates depend on the
coding mode.
final
- bitstreamMode → Ac3BitstreamMode?
-
Specify the bitstream mode for the AC-3 stream that the encoder emits. For
more information about the AC3 bitstream mode, see ATSC A/52-2012 (Annex E).
final
- codingMode → Ac3CodingMode?
-
Dolby Digital coding mode. Determines number of channels.
final
- dialnorm → int?
-
Sets the dialnorm for the output. If blank and input audio is Dolby Digital,
dialnorm will be passed through.
final
- dynamicRangeCompressionProfile → Ac3DynamicRangeCompressionProfile?
-
If set to FILM_STANDARD, adds dynamic range compression signaling to the
output bitstream as defined in the Dolby Digital specification.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- lfeFilter → Ac3LfeFilter?
-
Applies a 120Hz lowpass filter to the LFE channel prior to encoding. Only
valid with 3_2_LFE coding mode.
final
- metadataControl → Ac3MetadataControl?
-
When set to FOLLOW_INPUT, encoder metadata will be sourced from the DD, DD+,
or DolbyE decoder that supplied this audio data. If audio was not supplied
from one of these streams, then the static metadata settings will be used.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sampleRate → int?
-
This value is always 48000. It represents the sample rate in Hz.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited