Eac3Settings class
Eac3 Settings
Constructors
- Eac3Settings({Eac3AttenuationControl? attenuationControl, double? bitrate, Eac3BitstreamMode? bitstreamMode, Eac3CodingMode? codingMode, Eac3DcFilter? dcFilter, int? dialnorm, Eac3DrcLine? drcLine, Eac3DrcRf? drcRf, Eac3LfeControl? lfeControl, Eac3LfeFilter? lfeFilter, double? loRoCenterMixLevel, double? loRoSurroundMixLevel, double? ltRtCenterMixLevel, double? ltRtSurroundMixLevel, Eac3MetadataControl? metadataControl, Eac3PassthroughControl? passthroughControl, Eac3PhaseControl? phaseControl, Eac3StereoDownmix? stereoDownmix, Eac3SurroundExMode? surroundExMode, Eac3SurroundMode? surroundMode})
-
Eac3Settings.fromJson(Map<
String, dynamic> json) -
factory
Properties
- attenuationControl → Eac3AttenuationControl?
-
When set to attenuate3Db, applies a 3 dB attenuation to the surround
channels. Only used for 3/2 coding mode.
final
- bitrate → double?
-
Average bitrate in bits/second. Valid bitrates depend on the coding mode.
final
- bitstreamMode → Eac3BitstreamMode?
-
Specifies the bitstream mode (bsmod) for the emitted E-AC-3 stream. See ATSC
A/52-2012 (Annex E) for background on these values.
final
- codingMode → Eac3CodingMode?
-
Dolby Digital Plus coding mode. Determines number of channels.
final
- dcFilter → Eac3DcFilter?
-
When set to enabled, activates a DC highpass filter for all input channels.
final
- dialnorm → int?
-
Sets the dialnorm for the output. If blank and input audio is Dolby Digital
Plus, dialnorm will be passed through.
final
- drcLine → Eac3DrcLine?
-
Sets the Dolby dynamic range compression profile.
final
- drcRf → Eac3DrcRf?
-
Sets the profile for heavy Dolby dynamic range compression, ensures that the
instantaneous signal peaks do not exceed specified levels.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- lfeControl → Eac3LfeControl?
-
When encoding 3/2 audio, setting to lfe enables the LFE channel
final
- lfeFilter → Eac3LfeFilter?
-
When set to enabled, applies a 120Hz lowpass filter to the LFE channel prior
to encoding. Only valid with codingMode32 coding mode.
final
- loRoCenterMixLevel → double?
-
Left only/Right only center mix level. Only used for 3/2 coding mode.
final
- loRoSurroundMixLevel → double?
-
Left only/Right only surround mix level. Only used for 3/2 coding mode.
final
- ltRtCenterMixLevel → double?
-
Left total/Right total center mix level. Only used for 3/2 coding mode.
final
- ltRtSurroundMixLevel → double?
-
Left total/Right total surround mix level. Only used for 3/2 coding mode.
final
- metadataControl → Eac3MetadataControl?
-
When set to followInput, encoder metadata will be sourced from the DD, DD+,
or DolbyE decoder that supplied this audio data. If audio was not supplied
from one of these streams, then the static metadata settings will be used.
final
- passthroughControl → Eac3PassthroughControl?
-
When set to whenPossible, input DD+ audio will be passed through if it is
present on the input. This detection is dynamic over the life of the
transcode. Inputs that alternate between DD+ and non-DD+ content will have a
consistent DD+ output as the system alternates between passthrough and
encoding.
final
- phaseControl → Eac3PhaseControl?
-
When set to shift90Degrees, applies a 90-degree phase shift to the surround
channels. Only used for 3/2 coding mode.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stereoDownmix → Eac3StereoDownmix?
-
Stereo downmix preference. Only used for 3/2 coding mode.
final
- surroundExMode → Eac3SurroundExMode?
-
When encoding 3/2 audio, sets whether an extra center back surround channel
is matrix encoded into the left and right surround channels.
final
- surroundMode → Eac3SurroundMode?
-
When encoding 2/0 audio, sets whether Dolby Surround is matrix encoded into
the two channels.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited