ConnectionInput class
A structure that is used to specify a connection to create or update.
Constructors
-
ConnectionInput({required Map<
ConnectionPropertyKey, String> connectionProperties, required ConnectionType connectionType, required String name, String? description, List<String> ? matchCriteria, PhysicalConnectionRequirements? physicalConnectionRequirements})
Properties
-
connectionProperties
→ Map<
ConnectionPropertyKey, String> -
These key-value pairs define parameters for the connection.
final
- connectionType → ConnectionType
-
The type of the connection. Currently, these types are supported:
final
- description → String?
-
The description of the connection.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
matchCriteria
→ List<
String> ? -
A list of criteria that can be used in selecting this connection.
final
- name → String
-
The name of the connection.
final
- physicalConnectionRequirements → PhysicalConnectionRequirements?
-
A map of physical connection requirements, such as virtual private cloud
(VPC) and
SecurityGroup
, that are needed to successfully make this connection.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited