ResourceCreationLimitPolicy class

A policy that limits the number of game sessions a player can create on the same fleet. This optional policy gives game owners control over how players can consume available game server resources. A resource creation policy makes the following statement: "An individual player can create a maximum number of new game sessions within a specified time period".

The policy is evaluated when a player tries to create a new game session. For example: Assume you have a policy of 10 new game sessions and a time period of 60 minutes. On receiving a CreateGameSession request, Amazon GameLift checks that the player (identified by CreatorId) has created fewer than 10 game sessions in the past 60 minutes.

Constructors

ResourceCreationLimitPolicy({int? newGameSessionsPerCreator, int? policyPeriodInMinutes})
ResourceCreationLimitPolicy.fromJson(Map<String, dynamic> json)
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
newGameSessionsPerCreator int?
The maximum number of game sessions that an individual can create during the policy period.
final
policyPeriodInMinutes int?
The time span used in evaluating the resource creation limit policy.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() Map<String, dynamic>
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited