PlayerLatencyPolicy class
Queue setting that determines the highest latency allowed for individual players when placing a game session. When a latency policy is in force, a game session cannot be placed with any fleet in a Region where a player reports latency higher than the cap. Latency policies are only enforced when the placement request contains player latency information.
Constructors
- PlayerLatencyPolicy({int? maximumIndividualPlayerLatencyMilliseconds, int? policyDurationSeconds})
-
PlayerLatencyPolicy.fromJson(Map<
String, dynamic> json) -
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- maximumIndividualPlayerLatencyMilliseconds → int?
-
The maximum latency value that is allowed for any player, in milliseconds.
All policies must have a value set for this property.
final
- policyDurationSeconds → int?
-
The length of time, in seconds, that the policy is enforced while placing a
new game session. A null value for this property means that the policy is
enforced until the queue times out.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited