IpPermission class
A range of IP addresses and port settings that allow inbound traffic to connect to server processes on an Amazon GameLift hosting resource. New game sessions that are started on the fleet are assigned an IP address/port number combination, which must fall into the fleet's allowed ranges. For fleets created with a custom game server, the ranges reflect the server's game session assignments. For Realtime Servers fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging and one for UDP for use by the Realtime servers.
Constructors
- IpPermission({required int fromPort, required String ipRange, required IpProtocol protocol, required int toPort})
-
IpPermission.fromJson(Map<
String, dynamic> json) -
factory
Properties
- fromPort → int
-
A starting value for a range of allowed port numbers.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- ipRange → String
-
A range of allowed IP addresses. This value must be expressed in CIDR
notation. Example: "
000.000.000.000/
" or optionally the shortened version "subnet mask
0.0.0.0/
".subnet mask
final - protocol → IpProtocol
-
The network communication protocol used by the fleet.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- toPort → int
-
An ending value for a range of allowed port numbers. Port numbers are
end-inclusive. This value must be higher than
FromPort
.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited