Instance class
Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances.
Constructors
- Instance({DateTime? creationTime, String? dnsName, String? fleetId, String? instanceId, String? ipAddress, OperatingSystem? operatingSystem, InstanceStatus? status, EC2InstanceType? type})
- 
          Instance.fromJson(Map<String, dynamic> json)
- 
          
            factory
Properties
- creationTime → DateTime?
- 
  Time stamp indicating when this data object was created. Format is a number
expressed in Unix time as milliseconds (for example "1469498468.057").
  final
- dnsName → String?
- 
  DNS identifier assigned to the instance that is running the game session.
Values have the following format:
  final
- fleetId → String?
- 
  A unique identifier for a fleet that the instance is in.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- instanceId → String?
- 
  A unique identifier for an instance.
  final
- ipAddress → String?
- 
  IP address that is assigned to the instance.
  final
- operatingSystem → OperatingSystem?
- 
  Operating system that is running on this instance.
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- status → InstanceStatus?
- 
  Current status of the instance. Possible statuses include the following:
  final
- type → EC2InstanceType?
- 
  EC2 instance type that defines the computing resources of this instance.
  final
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited