Instance class
Properties that describe an instance of a virtual computing resource that hosts one or more game servers. A fleet may contain zero or more instances.
Constructors
- Instance({DateTime? creationTime, String? dnsName, String? fleetId, String? instanceId, String? ipAddress, OperatingSystem? operatingSystem, InstanceStatus? status, EC2InstanceType? type})
-
Instance.fromJson(Map<
String, dynamic> json) -
factory
Properties
- creationTime → DateTime?
-
Time stamp indicating when this data object was created. Format is a number
expressed in Unix time as milliseconds (for example "1469498468.057").
final
- dnsName → String?
-
DNS identifier assigned to the instance that is running the game session.
Values have the following format:
final
- fleetId → String?
-
A unique identifier for a fleet that the instance is in.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- instanceId → String?
-
A unique identifier for an instance.
final
- ipAddress → String?
-
IP address that is assigned to the instance.
final
- operatingSystem → OperatingSystem?
-
Operating system that is running on this instance.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status → InstanceStatus?
-
Current status of the instance. Possible statuses include the following:
final
- type → EC2InstanceType?
-
EC2 instance type that defines the computing resources of this instance.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited