GameSession constructor
GameSession({
- DateTime? creationTime,
- String? creatorId,
- int? currentPlayerSessionCount,
- String? dnsName,
- String? fleetArn,
- String? fleetId,
- List<
GameProperty> ? gameProperties, - String? gameSessionData,
- String? gameSessionId,
- String? ipAddress,
- String? matchmakerData,
- int? maximumPlayerSessionCount,
- String? name,
- PlayerSessionCreationPolicy? playerSessionCreationPolicy,
- int? port,
- GameSessionStatus? status,
- GameSessionStatusReason? statusReason,
- DateTime? terminationTime,
Implementation
GameSession({
this.creationTime,
this.creatorId,
this.currentPlayerSessionCount,
this.dnsName,
this.fleetArn,
this.fleetId,
this.gameProperties,
this.gameSessionData,
this.gameSessionId,
this.ipAddress,
this.matchmakerData,
this.maximumPlayerSessionCount,
this.name,
this.playerSessionCreationPolicy,
this.port,
this.status,
this.statusReason,
this.terminationTime,
});