GameServerGroupAutoScalingPolicy class
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Configuration settings for intelligent automatic scaling that uses target tracking. These settings are used to add an Auto Scaling policy when creating the corresponding Auto Scaling group with CreateGameServerGroup. After the Auto Scaling group is created, all updates to Auto Scaling policies, including changing this policy and adding or removing other policies, is done directly on the Auto Scaling group.
Constructors
- GameServerGroupAutoScalingPolicy({required TargetTrackingConfiguration targetTrackingConfiguration, int? estimatedInstanceWarmup})
Properties
- estimatedInstanceWarmup → int?
-
Length of time, in seconds, it takes for a new instance to start new game
server processes and register with GameLift FleetIQ. Specifying a warm-up
time can be useful, particularly with game servers that take a long time to
start up, because it avoids prematurely starting new instances.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- targetTrackingConfiguration → TargetTrackingConfiguration
-
Settings for a target-based scaling policy applied to Auto Scaling group.
These settings are used to create a target-based policy that tracks the
GameLift FleetIQ metric
"PercentUtilizedGameServers"
and specifies a target value for the metric. As player usage changes, the policy triggers to adjust the game server group capacity so that the metric returns to the target value.final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited