Build class
Properties describing a custom game build.
Related operations
Constructors
- Build({String? buildArn, String? buildId, DateTime? creationTime, String? name, OperatingSystem? operatingSystem, int? sizeOnDisk, BuildStatus? status, String? version})
-
Build.fromJson(Map<
String, dynamic> json) -
factory
Properties
- buildArn → String?
-
Amazon Resource Name (ARN)
that is assigned to a GameLift build resource and uniquely identifies it.
ARNs are unique across all Regions. In a GameLift build ARN, the resource ID
matches the BuildId value.
final
- buildId → String?
-
A unique identifier for a build.
final
- creationTime → DateTime?
-
Time stamp indicating when this data object was created. Format is a number
expressed in Unix time as milliseconds (for example "1469498468.057").
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String?
-
A descriptive label that is associated with a build. Build names do not need
to be unique. It can be set using CreateBuild or UpdateBuild.
final
- operatingSystem → OperatingSystem?
-
Operating system that the game server binaries are built to run on. This
value determines the type of fleet resources that you can use for this
build.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sizeOnDisk → int?
-
File size of the uploaded game build, expressed in bytes. When the build
status is
INITIALIZED
, this value is 0.final - status → BuildStatus?
-
Current status of the build.
final
- version → String?
-
Version information that is associated with a build or script. Version
strings do not need to be unique. This value can be set using
CreateBuild or UpdateBuild.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited