Build class

Properties describing a custom game build.

Related operations

Constructors

Build({String? buildArn, String? buildId, DateTime? creationTime, String? name, OperatingSystem? operatingSystem, int? sizeOnDisk, BuildStatus? status, String? version})
Build.fromJson(Map<String, dynamic> json)
factory

Properties

buildArn String?
Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
final
buildId String?
A unique identifier for a build.
final
creationTime DateTime?
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
final
hashCode int
The hash code for this object.
no setterinherited
name String?
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
final
operatingSystem OperatingSystem?
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
sizeOnDisk int?
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED, this value is 0.
final
status BuildStatus?
Current status of the build.
final
version String?
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited