AttributeValue class
Values for use in Player attribute key-value pairs. This object lets
you specify an attribute value using any of the valid data types: string,
number, string array, or data map. Each AttributeValue object
can use only one of the available properties.
Constructors
Properties
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- n → double?
- 
  For number values, expressed as double.
  final
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- s → String?
- 
  For single string values. Maximum string length is 100 characters.
  final
- 
  sdm
  → Map<String, double> ?
- 
  For a map of up to 10 data type:value pairs. Maximum length for each string
value is 100 characters.
  final
- 
  sl
  → List<String> ?
- 
  For a list of up to 10 strings. Maximum length for each string is 100
characters. Duplicate values are not recognized; all occurrences of the
repeated value after the first of a repeated value are ignored.
  final
Methods
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toJson() → Map< String, dynamic> 
- 
  toString() → String 
- 
  A string representation of this object.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited