AttributeValue class
Values for use in Player attribute key-value pairs. This object lets
you specify an attribute value using any of the valid data types: string,
number, string array, or data map. Each AttributeValue
object
can use only one of the available properties.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- n → double?
-
For number values, expressed as double.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- s → String?
-
For single string values. Maximum string length is 100 characters.
final
-
sdm
→ Map<
String, double> ? -
For a map of up to 10 data type:value pairs. Maximum length for each string
value is 100 characters.
final
-
sl
→ List<
String> ? -
For a list of up to 10 strings. Maximum length for each string is 100
characters. Duplicate values are not recognized; all occurrences of the
repeated value after the first of a repeated value are ignored.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited