FloatingActionButton class

Constructors

FloatingActionButton({required void onPressed(), Icon? icon, int curve = 25, int size = 56, int? height, int? width, Color? hoverColor, Color? backgroudColor, Key? key})
const
FloatingActionButton.extended({required dynamic onPressed(), Icon? icon, Color? hoverColor, Color? backgroudColor, int size = 56, int? height, int? width})
factory
FloatingActionButton.rounded({required dynamic onPressed(), Icon? icon, Color? hoverColor, Color? backgroundColor, int size = 56})
factory

Properties

backgroudColor → Color?
final
curve int
final
hashCode int
The hash code for this object.
no setterinherited
height int?
final
hoverColor → Color?
final
icon Icon?
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
onPressed → void Function()
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
size int
final
width int?
final

Methods

build(BuildContext context) Iterable<Component>
Describes the part of the user interface represented by this component.
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited