Button class

Constructors

Button({Key? key, EdgeInsets? margin, required Component child, EdgeInsets? padding, Unit? height, Unit? width, Styles? style, BorderRadius? borderRadius, Border? border, Color? color, Color? textColor, BoxShadow? shadow, required VoidCallback? onTap})
const

Properties

border → Border?
final
borderRadius → BorderRadius?
final
child → Component
final
color → Color?
final
hashCode int
The hash code for this object.
no setterinherited
height → Unit?
final
key → Key?
Controls how one component replaces another component in the tree.
finalinherited
margin → EdgeInsets?
final
onTap → VoidCallback?
final
padding → EdgeInsets?
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shadow → BoxShadow?
final
style → Styles?
final
textColor → Color?
final
width → Unit?
final

Methods

build(BuildContext context) Iterable<Component>
Describes the part of the user interface represented by this component.
createElement() → Element
Creates a StatelessElement to manage this component's location in the tree.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
shouldRebuild(covariant Component newComponent) bool
Implement this method to determine whether a rebuild can be skipped.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited