PlayerUpdate constructor

PlayerUpdate({
  1. String? encodedTrack,
  2. int? position,
  3. int? endTime,
  4. int? volume,
  5. bool? paused,
  6. Map<String, dynamic>? filters,
  7. VoiceState? voice,
})

Implementation

PlayerUpdate({
  this.encodedTrack,
  this.position,
  this.endTime,
  this.volume,
  this.paused,
  this.filters,
  this.voice,
}) : _includeEncodedTrack = true;