Player constructor

Player({
  1. required String guildId,
  2. Track? track,
  3. required int volume,
  4. required bool paused,
  5. required PlayerState state,
  6. VoiceState? voice,
  7. Map<String, dynamic>? filters,
})

Implementation

Player({
  required this.guildId,
  this.track,
  required this.volume,
  required this.paused,
  required this.state,
  this.voice,
  this.filters,
});