Sensory class
This class contains the sensory components of Aureus. This covers animations, haptics, our sound library, and more.
Constructors
- Sensory()
Properties
- attentionAudioPath ↔ String
-
getter/setter pair
- confirmationAudioPath ↔ String
-
getter/setter pair
- disableAudioPath ↔ String
-
getter/setter pair
- enableAudioPath ↔ String
-
getter/setter pair
- errorAudioPath ↔ String
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- holdAudioPath ↔ String
-
getter/setter pair
- notificationAudioPath ↔ String
-
getter/setter pair
- player ↔ AudioPlayer
-
Calls the Haptic Feedback engine and plays
an accompanying sound file for the different
types of gestures that happen.
getter/setter pair
- praiseAudioPath ↔ String
-
getter/setter pair
- pressAudioPath ↔ String
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- swipeAudioPath ↔ String
-
getter/setter pair
- urgentAudioPath ↔ String
-
getter/setter pair
Methods
-
createSensation(
sensationType sense) → Future< void> - A function that calls the Haptic Engine and the sound library.
-
dispose(
) → void - Prepares the audio player for disposal, put this function in your dispose method.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
prepare(
) → void - Prepares the audio player for use, put this function in your initState method.
-
runAudioPlayer(
String path) → Future< void> - A reusable function to play the sound.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited