shadowMapResolution property
int
get
shadowMapResolution
Get shadow map resolution based on quality
Implementation
int get shadowMapResolution {
switch (shadowQuality) {
case ShadowQuality.low:
return 512;
case ShadowQuality.medium:
return 1024;
case ShadowQuality.high:
return 2048;
case ShadowQuality.ultra:
return 4096;
}
}