shadowMapResolution property

int get shadowMapResolution

Get shadow map resolution based on quality

Implementation

int get shadowMapResolution {
  switch (shadowQuality) {
    case ShadowQuality.low:
      return 512;
    case ShadowQuality.medium:
      return 1024;
    case ShadowQuality.high:
      return 2048;
    case ShadowQuality.ultra:
      return 4096;
  }
}