stop method
Implementation
Future<void> stop() async {
pause();
_pausedAt = 0;
if (_currentReleaseMode == ReleaseMode.release) {
await release();
} else {
player?.currentTime = 0;
}
}
Future<void> stop() async {
pause();
_pausedAt = 0;
if (_currentReleaseMode == ReleaseMode.release) {
await release();
} else {
player?.currentTime = 0;
}
}