loadFromByteData static method
Creates an Audio from a ByteData.
Returns null if asset cannot be loaded. Note that it returns an Audio sync'ly, though loading occurs async'ly.
Implementation
static Audio loadFromByteData(ByteData byteData,
{void onComplete()?,
void onDuration(double duration)?,
void onPosition(double position)?,
void onError(String? message)?,
bool looping = false,
bool playInBackground = false}) {
final Audio audio = Audio._byteData(byteData, onComplete, onDuration,
onPosition, onError, looping, playInBackground)
.._load();
return audio;
}