Anchor class

Specifies the anchor to be at a particular point in the marker image.

The anchor specifies the point in the icon image that is anchored to the marker's position on the Earth's surface.

The anchor point is specified in the continuous space 0.0, 1.0 x 0.0, 1.0, where (0, 0) is the top-left corner of the image, and (1, 1) is the bottom-right corner. The anchoring point in a W x H image is the nearest discrete grid point in a (W + 1) x (H + 1) grid, obtained by scaling the then rounding. For example, in a 4 x 2 image, the anchor point (0.7, 0.6) resolves to the grid point at (3, 1).

Constructors

Anchor({double x: 0.5, double y: 0.5})
Specifies the anchor to be at a particular point in the marker image. [...]
const

Properties

hashCode int
The hash code for this object. [...]
read-only, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
x double
u-coordinate of the anchor, as a ratio of the image width (in the range 0, 1)
final
y double
v-coordinate of the anchor, as a ratio of the image height (in the range 0, 1)
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
toString() String
Returns a string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited