state property

T? state

Returns the event state.

Implementation

T? get state {
  if (T == dynamic && _evtInfo == null) {
    if (_spent)
      return (false as T);
    else {
      return (true as T);
    }
  } else {
    if (_spent)
      return null;
    else {
      return _evtInfo;
    }
  }
}