astar_dart
Features A* pathfinding algorithm implementation.
Support for different types of movement or grids (e.g., Hex astar).
Handling of random movement and variable pathfinding.
Functionality for searching for neighbors and nearby goals.
Packages Benchmarked
Benchmark Results
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The benchmark was run, and the following average execution times were recorded: grid 32x32 with 60 barriers
Implementation / Heuristic | Diagonal Movement | Average Run Time (us) | Notes |
---|---|---|---|
- Manhattan | no | 730.03 | |
- Hex | Possible | 1233.96 | |
- Euclidean | Possible | 1753.23 |