PlayingAudio class

Represents the current played audio asset When the player opened a song, it will ping AssetsAudioPlayer.current with a AssetsAudio

Example

final assetAudio = AssetsAudio(
  assets/audios/song1.mp3,
)

_assetsAudioPlayer.current.listen((PlayingAudio current){
    //ex: retrieve the current song's total duration
});

_assetsAudioPlayer.open(assetAudio);
Annotations

Constructors

PlayingAudio({required Audio audio, Duration duration = Duration.zero})
const

Properties

assetAudioPath → String
no setter
audio → Audio
the opened asset
final
duration → Duration
the current song's total duration
final
hashCode → int
The hash code for this object.
no setteroverride
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override