updateRenderObject method
void
updateRenderObject(
- RenderObject renderObject
)
override
Implementation
@override
void updateRenderObject(RenderObject renderObject) {
final ro = renderObject as _RenderSparklineChart;
ro
..values = values
..chartWidth = width
..chartHeight = height
..style = style ?? const UvStyle()
..showGrid = showGrid
..gridStyle = gridStyle ?? const UvStyle()
..legendEntries = legendEntries
..legendColumns = legendColumns
..legendRowGap = legendRowGap
..legendPosition = legendPosition
..legendPadding = legendPadding
..crosshairX = crosshairX
..crosshairY = crosshairY
..crosshairStyle = crosshairStyle;
}