updateRenderObject method

  1. @override
void updateRenderObject(
  1. RenderObject renderObject
)
override

Implementation

@override
void updateRenderObject(RenderObject renderObject) {
  final ro = renderObject as _RenderPieChart;
  ro
    ..values = values
    ..chartWidth = width
    ..chartHeight = height
    ..sliceStyles = sliceStyles
    ..useBackground = useBackground
    ..donut = donut
    ..innerRadiusRatio = innerRadiusRatio
    ..cellAspect = cellAspect
    ..glyph = glyph
    ..legendEntries = legendEntries
    ..legendColumns = legendColumns
    ..legendRowGap = legendRowGap
    ..legendPosition = legendPosition
    ..legendPadding = legendPadding
    ..crosshairX = crosshairX
    ..crosshairY = crosshairY
    ..crosshairStyle = crosshairStyle;
}