reset method
void
reset()
Resets controller state back to full-fidelity rendering.
Implementation
void reset() {
_level = DegradationLevel.full;
_lastRenderDuration = Duration.zero;
_overBudgetStreak = 0;
_recoveryStreak = 0;
_recordBudgetDecision(
current: DegradationLevel.full,
next: DegradationLevel.full,
decisionResult: 'reset',
renderDurationUs: _lastRenderDuration.inMicroseconds,
frameBudgetUs: _frameBudget.inMicroseconds,
);
}