view method
Renders the current model state for display.
This method is called after every update to refresh the screen. It should return either a String or a View object.
Guidelines
- Keep view functions pure - no side effects
- View should only depend on model state
- Use string interpolation or StringBuffer for complex views
- Consider terminal width/height for responsive layouts
Example
@override
String view() {
final buffer = StringBuffer();
// Header
buffer.writeln('╔════════════════════════════╗');
buffer.writeln('║ My Application ║');
buffer.writeln('╚════════════════════════════╝');
buffer.writeln();
// Content
if (loading) {
buffer.writeln('Loading...');
} else {
for (final item in items) {
final prefix = item == selectedItem ? '▸ ' : ' ';
buffer.writeln('$prefix$item');
}
}
buffer.writeln();
// Footer
buffer.writeln('↑/↓: Navigate Enter: Select q: Quit');
return buffer.toString();
}
Implementation
@override
String view() {
final buf = StringBuffer();
// Prompt + value line.
buf.write(styles.prompt.render(prompt));
buf.write(' ');
if (_rawInput.isEmpty) {
buf.write(
styles.placeholder.render(placeholder.isNotEmpty ? placeholder : '0'),
);
} else {
buf.write(styles.value.render(_rawInput));
}
buf.writeln();
// Error.
if (_error != null) {
buf.writeln(styles.error.render(' $_error'));
}
// Range hint.
if (hint.isNotEmpty) {
buf.writeln(styles.hint.render(' $hint'));
} else {
final parts = <String>[];
if (min != null) parts.add('min: $min');
if (max != null) parts.add('max: $max');
if (step != 1) parts.add('step: $step');
if (parts.isNotEmpty) {
buf.writeln(styles.hint.render(' (${parts.join(', ')})'));
}
}
// Help.
if (showHelp) {
final helpText = keyMap
.shortHelp()
.where((b) => b.help.hasContent)
.map((b) => '${b.help.key} ${b.help.desc}')
.join(' ');
buf.writeln(styles.dimmed.render(' $helpText'));
}
return buf.toString();
}