updateRenderObject method

  1. @override
void updateRenderObject(
  1. RenderObject renderObject
)
override

Implementation

@override
void updateRenderObject(RenderObject renderObject) {
  final r = renderObject as _RenderTransform;
  r
    ..translateX = translateX
    ..translateY = translateY
    ..flipH = flipH
    ..flipV = flipV;
}