setRelativeCursor method

void setRelativeCursor(
  1. bool v
)

Enables or disables relative cursor positioning.

When enabled, the renderer uses relative movement sequences instead of absolute cursor positioning.

Implementation

void setRelativeCursor(bool v) {
  if (v) {
    _flags |= _Flag.relativeCursor;
  } else {
    _flags &= ~_Flag.relativeCursor;
  }
}