Projectile constructor

Projectile(
  1. double deltaTime,
  2. Point initialPosition,
  3. Vector initialVelocity,
  4. Vector initialAcceleration,
)

Implementation

Projectile(
  this.deltaTime,
  Point initialPosition,
  Vector initialVelocity,
  Vector initialAcceleration,
) : _pos = initialPosition,
    _vel = initialVelocity,
    _acc = initialAcceleration;