toString method
A string representation of this object.
Some classes have a default textual representation,
often paired with a static parse function (like int.parse).
These classes will provide the textual representation as
their string representation.
Other classes have no meaningful textual representation
that a program will care about.
Such classes will typically override toString to provide
useful information when inspecting the object,
mainly for debugging or logging.
Implementation
@override
String toString() =>
'CharacterSchema[name=$name, account=$account, skin=$skin, level=$level, xp=$xp, maxXp=$maxXp, gold=$gold, speed=$speed, miningLevel=$miningLevel, miningXp=$miningXp, miningMaxXp=$miningMaxXp, woodcuttingLevel=$woodcuttingLevel, woodcuttingXp=$woodcuttingXp, woodcuttingMaxXp=$woodcuttingMaxXp, fishingLevel=$fishingLevel, fishingXp=$fishingXp, fishingMaxXp=$fishingMaxXp, weaponcraftingLevel=$weaponcraftingLevel, weaponcraftingXp=$weaponcraftingXp, weaponcraftingMaxXp=$weaponcraftingMaxXp, gearcraftingLevel=$gearcraftingLevel, gearcraftingXp=$gearcraftingXp, gearcraftingMaxXp=$gearcraftingMaxXp, jewelrycraftingLevel=$jewelrycraftingLevel, jewelrycraftingXp=$jewelrycraftingXp, jewelrycraftingMaxXp=$jewelrycraftingMaxXp, cookingLevel=$cookingLevel, cookingXp=$cookingXp, cookingMaxXp=$cookingMaxXp, alchemyLevel=$alchemyLevel, alchemyXp=$alchemyXp, alchemyMaxXp=$alchemyMaxXp, hp=$hp, maxHp=$maxHp, haste=$haste, criticalStrike=$criticalStrike, wisdom=$wisdom, prospecting=$prospecting, initiative=$initiative, threat=$threat, attackFire=$attackFire, attackEarth=$attackEarth, attackWater=$attackWater, attackAir=$attackAir, dmg=$dmg, dmgFire=$dmgFire, dmgEarth=$dmgEarth, dmgWater=$dmgWater, dmgAir=$dmgAir, resFire=$resFire, resEarth=$resEarth, resWater=$resWater, resAir=$resAir, effects=$effects, x=$x, y=$y, layer=$layer, mapId=$mapId, cooldown=$cooldown, cooldownExpiration=$cooldownExpiration, weaponSlot=$weaponSlot, runeSlot=$runeSlot, shieldSlot=$shieldSlot, helmetSlot=$helmetSlot, bodyArmorSlot=$bodyArmorSlot, legArmorSlot=$legArmorSlot, bootsSlot=$bootsSlot, ring1Slot=$ring1Slot, ring2Slot=$ring2Slot, amuletSlot=$amuletSlot, artifact1Slot=$artifact1Slot, artifact2Slot=$artifact2Slot, artifact3Slot=$artifact3Slot, utility1Slot=$utility1Slot, utility1SlotQuantity=$utility1SlotQuantity, utility2Slot=$utility2Slot, utility2SlotQuantity=$utility2SlotQuantity, bagSlot=$bagSlot, task=$task, taskType=$taskType, taskProgress=$taskProgress, taskTotal=$taskTotal, inventoryMaxItems=$inventoryMaxItems, inventory=$inventory]';