getButtonLocation function
Implementation
Alignment getButtonLocation(GlobalKey buttonKey, BuildContext context) {
final context = buttonKey.currentContext;
if (context == null) {
// Handle null context (button not yet rendered)
print('Button context is null');
return Alignment.center; // Return default center alignment
}
final renderBox = context.findRenderObject() as RenderBox?;
if (renderBox == null) {
// Handle null renderBox (could happen if the widget is still not rendered)
print('RenderBox is null');
return Alignment.center; // Return default center alignment
}
// Get position and size of the button
final position = renderBox.localToGlobal(Offset.zero); // Position of the button
final size = renderBox.size; // Size of the button
// Get screen size
final screenSize = MediaQuery.of(context).size;
// Calculate the center position of the button relative to the screen
final dx = (position.dx + size.width / 2) / screenSize.width;
Alignment getButtonLocation(GlobalKey buttonKey, BuildContext context) {
final context = buttonKey.currentContext;
if (context == null) {
// Handle null context (button not yet rendered)
print('Button context is null');
return Alignment.center; // Return default center alignment
}
final renderBox = context.findRenderObject() as RenderBox?;
if (renderBox == null) {
// Handle null renderBox (could happen if the widget is still not rendered)
print('RenderBox is null');
return Alignment.center; // Return default center alignment
}
// Get position and size of the button
final position = renderBox.localToGlobal(Offset.zero); // Position of the button
final size = renderBox.size; // Size of the button
// Get screen size
final screenSize = MediaQuery.of(context).size;
// Calculate the center position of the button relative to the screen
final dx = (position.dx + size.width / 2) / screenSize.width;
final dy = (position.dy + size.height / 2) / screenSize.height;
// Return the alignment for the transition (scaled to the range of -1 to 1)
return Alignment(dx * 2 - 1, dy * 2 - 1);
}
final dy = (position.dy + size.height / 2) / screenSize.height;
// Return the alignment for the transition (scaled to the range of -1 to 1)
return Alignment(dx * 2 - 1, dy * 2 - 1);
}